It feels a little counter to the idea of the game as a whole - part of the experience is hollering with someone next to you - but overall online play feels like a satisfying inclusion that will likely extend the game’s replayability dramatically for many players.
#OVERCOOKED 2 DOWNLOAD SWITCH SERIES#
Thought voice chat isn't supported here - you'll need to use an external app like Discord if you want to talk to other players - players can utilize a series of in-game emotes and pre-set messages to communicate, which ensures that there’s plenty of ways to talk when playing with others. It’s far easier to drop things or cause fires when the inputs don’t always respond as they should, and we even encountered a few times (even locally) where the connection dropped altogether. Whether playing on two Switch consoles in the same room or with someone over the internet, there was noticeable lag encountered on both sides that hindered the ability to perform properly. Setting up a lobby and joining a game is straightforward and easy, but we ran into issues with the connectivity which bogged down the experience.
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New to Overcooked 2 is the inclusion of local and online wireless play, a highly requested feature that admittedly has some mixed results. Rather like the introduction of the spin dash in Sonic the Hedgehog 2, it’s an elegant way to expand and iterate on a good idea, and it’s something that feels sorely missed if you go back and play the original. The addition of throwing makes for an overall more action-packed experience while not losing any of the deliberate play of the original. Though it’s merely a helpful inclusion early on, later stages are often built around this concept and play with it in interesting ways, demanding a kind of dexterity that the original game didn’t require. You no longer have to be in ten places at once, as you can negate some of the running back and forth by simply tossing what you need to each other when it's required. Though it’s limited strictly to raw ingredients, so there’s no throwing plates or pans around, this simple addition has a surprisingly huge effect on the strategies that can be used to master a stage. New to this sequel is a game-changing feature: the ability to throw. Stages overall feel livelier and more animated than before, and it’s a change for the better. One memorable stage started in a hot air balloon making salad until the balloon flew into a storm, sending it careening through the roof of a sushi restaurant and giving your cooks the new objective of making sushi dishes, too. Many levels are much more dynamic in nature, changing up objectives and obstacles as the timer runs down, which requires you to adapt on the fly. It’s clear that Ghost Town Games has matured its understanding of the concept of this gameplay, too Overcooked 2 feels like a tighter and better thought-out experience than its predecessor, offering up many more inventive and fun levels than before. The many brief interactions with the Onion King and his dog, Kevin, seldom fail to tease a smile. Unsurprisingly, this isn’t the sort of game that plops the plot front and center it’s mostly put on the backburner after the opening cutscene sets the stage, but the story still does a good job of keeping things cute and funny.
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After successfully averting the cataclysm of the Great Spaghetti Monster form the first game, the Onion King and his loyal chefs must now battle a new threat in the terrifyingly carb-inducing Unbread Horde. The story of Overcooked 2 is just as delightfully silly as the in its predecessor, keeping to the overall humorous and lighthearted tone that one would expect. With Overcooked 2, Ghost Town Games has managed to recapture the magic that made the first game special, while polishing it up with nips and tucks here and there to make for an overall tighter experience, if one a bit thin on new ideas. Overcooked was a goofy, chaotic, and refreshingly original title that was a wonderful addition to the Switch eShop, so it was unsurprising that the sequel, Overcooked 2, was met with considerable fanfare when it was announced at E3 this year. One of the first titles to truly show off the co-op power of the Switch was 2017's Overcooked, a fun arcade action game about chefs scrambling to get food orders out the door.